Sep 28, 2022, 05:58 PM


Choose a design and let our professionals help you build a successful website   - ITAcumens

Java Patterns Interview Questions

Started by nithyasubramanian, Jan 15, 2009, 05:01 PM

previous topic - next topic
Go Down


Java Patterns Interview Questions

1)   Explain and detail about Java patterns?
Patterns are very useful programming technique to a programmer. They tend to make solutions easier by creating a design pattern which can be used by a different developer other than the creator. They function as problem solving documentation. Solutions offered by Java Patterns are very practical rather than theoretical.

2)    Describe some of the uses of patterns (Java)?
Java patterns are used for many purposes some of them are: -
1)   It describes about the problem and its solution in detail.
2)   Solving a common problem becomes easy because of predefined solutions from other programmers and developers.
3)   They describe practical problems rather than theoretical problems they are very useful in the real world.
4)   Time utilization and productivity is greater due to the usage of Java patterns.

3)   What are the contexts in which Patterns can be used?
Java patterns are used in these scenarios they are: -
•   Giving solutions to recurring problems.
•   Practical solutions to real world problems rather than theoretical solutions.
•   It can also be used to document real world solutions to a particular problem.
•   It can work really well for given concern or trade offs.

4)   Explain about the concept of Generative in Patterns?
Patterns are used to detail about a problem and its solution but is should not be restricted at that point it should also include about the difficulty of the problem, solution addressing all the concerns, constraints of all sorts, etc. It should include everything which revolves around the Generative solution to a problem.

5)   State some of the elements present in Canonical pattern?
There are very few patterns which are used by developers and programmers they are Gang of four patterns, Canonical form or pattern and Alexandrian form. Some of the elements present in patterns are Problem, name, aliases, context, forces, solution, examples, resulting context, rationale, related patterns, uses, etc.

6)   Explain about abstract factory method?
Abstract factory pattern is used to create instances of abstract classes from a matched set of concrete sub classes. This pattern allows a developer to use various complex technologies such as windowing systems with similar characteristics and functionality. It basically creates abstract classes.

7)   Explain the difference between Canonical and GoF form?
Canonical and GoF patterns are almost similar in characteristics. Canonical form places greater importance on explicit forces and resolutions whereas in GoF format a solution is broken into different sections and it also uses design diagrams with sample code.

8)   State the purpose of why a Java singleton should be used?
Java singleton is used when a constructor and finalize methods are used only once during the lifetime of the application. If a class is referenced from within then it is garbage collected by the Java which can be retrieved if called again but the problem comes when the constructor or finalize methods are used only once.

9)   Explain about state dependence?
State dependence tells you about the action performed on the object whether succeeded or failed, action which can be performed, monitoring methods, postponing, triggering, preventing, etc. This is also used to monitor methods.

10)    Explain about particle canvas?
Particle canvas is a sub class of java.awt. Canvas this class provides a drawing area for all the particles. Whenever a paint method is called it invokes draw for all the existing particles. It cannot create object or particles by itself. Existing particle objects are stored in the array of instance variable particles.

11)    Explain about closed subsystems?
In a closed system a developer will have a perfect knowledge about all the possible behaviors and static design time. By employing encapsulation techniques one can close parts of the system. This is possible in product level components and the lower rung of individual classes.

12)    Explain about open systems?
Open systems are used widely by developers than the closed systems because these are attainable and achievable. It can be accessed across several dimensions. Full static analysis is not possible because of their nature and structural evolution which varies according to time. Open systems may load classes dynamically, can employ call backs, resource sharing, etc.

13)    Explain about fully synchronized objects?
In a fully synchronized object all methods are synchronized. Encapsulation violations are generally neglected. Methods are finite which release locks. Even in the presence of exceptions state of the object is at the beginning and end of each method.

14)    Explain about locks?
Lock is known to be the safest and the basic message control mechanism used in object oriented mechanism. This is used to block the usage of methods while another method is in progress. The only safest way to use lock mechanism is to fully synchronized objects.

15)    Explain about semaphores?
They are mostly used as concurrency control constructs. They adhere and support Sync interface and conform to acquire release protocol. It adheres to a set of permits initialized in a constructor. A semaphore can also be described on the basis of a metaphor.

16)    Explain about Template method?
Template method is the most common way of representing. Implementation of a method differs for files, sockets, pipes, strings, text entry widgets, etc. When template method is used logic of the entire class is modified. Missing logic can be called by abstract and concrete methods.

17)    State all the different patterns and give the various divisions present?
There are various different patterns and they can be divided into these patterns they are: -
1)   Fundamental design patterns
2)   Creational patterns
3)   Partitioning patterns
4)   Structural patterns
5)   Behavioral patterns
6)   Concurrency patterns
Delegation, Interface, Immutable, Proxy and marker interface are some of the sub divisions present in Fundamental interface.
Thanks and Regards
- Nithya Subramanian
Kenvivo Communications

Go Up

Quick Reply

With Quick-Reply you can write a post when viewing a topic without loading a new page. You can still use bulletin board code and smileys as you would in a normal post.

Warning: this topic has not been posted in for at least 120 days.
Unless you're sure you want to reply, please consider starting a new topic.

Note: this post will not display until it's been approved by a moderator.
Please leave this box empty:

Type the letters shown in the picture
Listen to the letters / Request another image

Type the letters shown in the picture:

shortcuts: alt+s submit/post or alt+p preview
IT Acumens Web Designing Chennai | GinGly :: Build your Personal Website | CineBuzz :: Cinema News | My Kids Diary :: Gift your Kids Memories :: Book Website @ 349 Rs monthly
Copyright © 2005 - 2021 :: IT Acumens :: All Rights Reserved. :: XML Sitemap
ITAcumens Discussion Forum with 2 lakhs post running for 15 years - Powered by IT Acumens Pro Dedicated Server

My Kids Diary