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Using of CMutex in VC++

Started by Kalyan, Jul 29, 2008, 11:48 AM

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Kalyan

CMutex

An object of class CMutex represents a "mutex" — a synchronization object that allows one thread mutually exclusive access to a resource. Mutexes are useful when only one thread at a time can be allowed to modify data or some other controlled resource. For example, adding nodes to a linked list is a process that should only be allowed by one thread at a time. By using a CMutex object to control the linked list, only one thread at a time can gain access to the list.

To use a CMutex object, construct the CMutex object when it is needed. Specify the name of the mutex you wish to wait on, and that your application should initially own it. You can then access the mutex when the constructor returns. Call CSyncObject::Unlock when you are done accessing the controlled resource.

An alternative method for using CMutex objects is to add a variable of type CMutex as a data member to the class you wish to control. During construction of the controlled object, call the constructor of the CMutex data member specifying if the mutex is initially owned, the name of the mutex (if it will be used across process boundaries), and desired security attributes.

To access resources controlled by CMutex objects in this manner, first create a variable of either type CSingleLock or type CMultiLock in your resource's access member function. Then call the lock object's Lock member function (for example, CSingleLock::Lock). At this point, your thread will either gain access to the resource, wait for the resource to be released and gain access, or wait for the resource to be released and time out, failing to gain access to the resource. In any case, your resource has been accessed in a thread-safe manner. To release the resource, use the lock object's Unlock member function (for example, CSingleLock::Unlock), or allow the lock object to fall out of scope

The main difference between ASSERT and VERIFY is when you compile the release build of the program.

ASSERT will not be present in the release build version of the executables/dlls, and its expression that would have been evaluated will be deleted.

VERIFY will be present in the release build version of the executables/dlls but its expression that would have been evaluated will be left intact.

Threads are similar to processes, but differ in the way that they share resources. Threads are distinguished from processes in that processes are typically independent, carry considerable state information and have separate address spaces. Threads typically share the memory belonging to their parent process.

nandagopal



Nice theoretical post kalyan


Thanks for this information